Generation in Cask Film
Generation produces an asset. It does not produce an edit.
A finished generation lands on the canvas as a card, and in the library. It has no position in time, so export cannot see it. Drag it onto a timeline track to put it in the video. This is the same rule as the canvas and the timeline, and generated shots are where it bites hardest.
Picking a model
Section titled “Picking a model”Different models take different inputs. An image-to-video model expects an image bound to a specific slot: a start frame, an end frame, or a reference attachment. The app only offers the slots the model declares, so a model that takes no start frame does not show one.
Sending an image to the wrong slot is rejected before anything is charged.
Chaining shots
Section titled “Chaining shots”A sequence holds continuity when each shot starts on the previous shot’s last frame. Two routes get you there:
- Continue the finished shot directly, which extracts its last frame and uses it as the next shot’s start frame.
- Extract the frame yourself, then start a generation with that frame in the start-frame slot.
Either way it is a fresh generation and costs like one.
Regenerating
Section titled “Regenerating”Regenerating a card runs the job again at the same price. The previous result is not kept for free.
When a generation fails
Section titled “When a generation fails”Read the provider’s own reason rather than the summary line. The summary often suggests adjusting your prompt for failures that have nothing to do with the prompt: an unsupported aspect ratio, a rejected input slot, a provider outage.
A failed generation is refunded, and the card records whether it was: None used, Credits refunded, or the number actually spent.
Related
Section titled “Related”- Clone a voice
- Scene Explorer, which renders video from a 3D blockout
- Credits and plans
- The canvas and the timeline
