Generation in Cask Flow
Generation lives in the Generate tab of the right pane. It produces an asset. Placing that asset in the scene is a separate act.
The four kinds
Section titled “The four kinds”A segmented control at the top picks what you are generating: Image, Video, Music or Sound. The prompt field’s placeholder changes with it, down to Describe the sound, or type the line to be spoken for the last one.
Under that, a Model picker lists the models your plan can reach for that kind. Each model publishes its own parameters, and the panel shows only those, with Auto at the top of any list where omitting the parameter is a real choice.
Cost, and when you are asked twice
Section titled “Cost, and when you are asked twice”The estimate sits beside the kind control and updates as you change the model and its parameters, so you can watch a number move before you spend it. It reads Checking credits… while a quote is in flight.
Pressing Generate submits at that price. The one exception is an expensive job: above 5,000 credits the first press only asks, with a strip naming the number, and a second press spends. Below that there is no dialog.
A job whose price could not be quoted is not confirmed either. The backend refuses what your account cannot afford, so an unpriced job is stopped there rather than guessed at here.
Using a result
Section titled “Using a result”Results arrive as a grid. Select one and click Use, or Use as background when you are placing an image behind everything else. A result you have already placed is marked Already used rather than offered again.
Generated sets that an agent produced during the session and did not place are counted in a line under the results. The panel cannot place those for you: ask the agent to import them.
